The Forbidden City
Updates:
No more key smashing for movement, you can hold down a direction key and you'll keep going.
Doubled the fire rate to make the battles a more enjoyable experience.
Created for the i can't write game jam, The Forbidden City is a living text adventure. Words are the medium of this game. Absolutely everything in this game is text, there are no shapes or other graphics, only text. The world is text, the buildings are text, the trees are text, the enemies are text, and even the player is text. Here text is alive, it surrounds us and penetrates us, it binds this world together.\
Controls:
WASD or Arrow Keys to move the 人
Space to shoot 气
Shift to change your 气 type (you gain a new element type after each boss, at first you don't have any element to change into)
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Inkbox Software |
Genre | Adventure, Puzzle |
Made with | PixiJS |
Tags | 2D, ascii, chinese, city, forbidden, Text based |
Average session | A few minutes |
Languages | English, Chinese, Chinese (Simplified) |
Inputs | Keyboard |
Comments
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nice game :) like other commentators, I didn't exactly understand. I also tried pressing shift a couple times and nothing changed, does something have to be unlocked first?
I'm ashamed at how long I played this. I don't get it, but for some reason I really like the gameplay.
I mean, even the soundtrack and the sound effects convey a very interesting atmosphere ... getting to kill all enemies in the space invaders part was kinda infuriating though
Thanks for the feedback. Any thoughts on what I can do to make the battles more fun?
Hmmm, perhaps in that part, if the spaceships were a bit faster it would suffice to make it a bit more satisfying ... some effects like screenshake would also help perhaps
Very clever to use kanji as the building block for a text based game, this can hold indeed a lot of meaning embedded into gameplay, very very clever
Cool game but i feel like im too dumb to play it. haha.
Great idea! I haven't seen hanzi used like this in a game before but it works really well. Lovely, polished execution too.