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Excellent work! I’ve noticed that every once in a while, chickens can spawn inside the walls when two rooms/hallways spawn close to each other, other than this, it looks great!

I am not sure I fully understand the game:

  1. The goal is to kill 9999 chickens?
  2. You can collect money? But how can I spend it?
  3. Also when pressing X there are all kinds of symbols with a 0000 beneath it. What is this?
  4. There is a sword slash and a punch - what exactly is the difference?
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Hi sir, the game in its current state is a bit strange, I'll give you that. Yes, the goal is to kill 9999 chickens or make it to dungeon level 9999. 

X opens the inventory, those symbols are talisman, throwable items the player can use. At the player's base hub, turn right and you'll see printing presses where you can buy more talisman with the cash you collect. 

There isn't a big difference between slash and punch, but punch also functions as throw if the talisman is equipped. 

Thanks for your comments, I assume you haven't seen the video I made on this project so it's nice to have a pair of fresh eyes on it to give me some feedback on it. If you have any other comments on the game, please let me know. 

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I unnecessarily went out of my way to use New Super Ultimate Injector for 3DS to convert the version 1.0 ROM you made to a .cia to be playable on the Nintendo 3DS family of consoles via Virtual Console injection. You can find it here (Directly links to the .cia hosted on my Mediafire account)


To Inkbox: If you want me to take it down, I will be more than happy to do so. I figured that making it into a 3DS-compatible format would mean more easy access, since 3DS homebrew allows custom Virtual Console roms. Congrats on completing development by the way!

Very cool!

wow

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looks fire

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amazng work! youre a big inspiration friend, keep on with the retro programming!

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Finally!!!